Post by orwasaker on Aug 9, 2021 9:00:14 GMT
drive.google.com/drive/folders/13zKOC54BvGkHjyofFLw9o0dKFxUnGMpB?usp=sharing
I tried remaking some of the campaign levels, I ended up remaking 4 of them:
1- 1st Human
2- 2nd Human
3- 12th Fallen (my favorite)
4- 2nd Beast
Before you open the files and get mad at me for the levels being not exact replicas, and having all sorts of weird stuff in them let me explain:
1- I used empty spaces in each level to fill them with upgrade buildings for me, the reason I did this was because I originally made these for myself, I'd test sending waves of troops against the AI in these levels (that also means training troops time and upgrades times are all reduced to 0)
2- For that purpose I gave every single unit an instant teleport ability, don't be confused by it, the AI won't use it and you can ignore its existence if you want to use the levels for other purposes
3- The region in level 12 and level 2 Beast, where you'll see one copy of every neutral troop: those troops are part of a series of triggers, where if you select one of them, 1-3-5 copies of it spawn somewhere on the map, close to your starting base...again you can just delete these units and the map will be fine
4- The main reason I'm uploading these is because I suck at vegetating the map, if you open these you'll notice they're not very well vegetated, and I'd love if someone painted them better and closer to the real maps, and reupload them here
5- What's totally accurate to the campaign levels is the defending and attacking groups of the AI, the starting troops, the base building, the base layout etc. are all very accurate to the real map (in the 12th level I did add a hero to 2 defending armies but you can easily remove those)
6- If you want the closest version of the 2nd Beast level, open the Beast 2.scn file, not the Ally/Allys ones, those 2 are the same level but instead of you having the starting base, a scripted ally has them (one beast, the other human)
I tried remaking some of the campaign levels, I ended up remaking 4 of them:
1- 1st Human
2- 2nd Human
3- 12th Fallen (my favorite)
4- 2nd Beast
Before you open the files and get mad at me for the levels being not exact replicas, and having all sorts of weird stuff in them let me explain:
1- I used empty spaces in each level to fill them with upgrade buildings for me, the reason I did this was because I originally made these for myself, I'd test sending waves of troops against the AI in these levels (that also means training troops time and upgrades times are all reduced to 0)
2- For that purpose I gave every single unit an instant teleport ability, don't be confused by it, the AI won't use it and you can ignore its existence if you want to use the levels for other purposes
3- The region in level 12 and level 2 Beast, where you'll see one copy of every neutral troop: those troops are part of a series of triggers, where if you select one of them, 1-3-5 copies of it spawn somewhere on the map, close to your starting base...again you can just delete these units and the map will be fine
4- The main reason I'm uploading these is because I suck at vegetating the map, if you open these you'll notice they're not very well vegetated, and I'd love if someone painted them better and closer to the real maps, and reupload them here
5- What's totally accurate to the campaign levels is the defending and attacking groups of the AI, the starting troops, the base building, the base layout etc. are all very accurate to the real map (in the 12th level I did add a hero to 2 defending armies but you can easily remove those)
6- If you want the closest version of the 2nd Beast level, open the Beast 2.scn file, not the Ally/Allys ones, those 2 are the same level but instead of you having the starting base, a scripted ally has them (one beast, the other human)